Green Couch Grows a Sequel with Best Treehouse Ever: Forest of Fun!

It’s time to build another treehouse!

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In the new stand alone sequel to the Golden Geek Nominated Best Treehouse Ever (Best Card Game, Best Family Game, 2015), Best Treehouse Ever: Forest of Fun, players compete to build their best treehouse, outfitting their treehouse with cool rooms, and creating fun habitats for their favorite furry and feathered friends, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game.

In addition, our treehouse builders have leveled up their experience by visiting new locations in the forest that provide special abilities to help them in their new build.

Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.

At the end of the third week, the winner is the player with the best treehouse ever!

But the best part? Best Treehouse Ever: Forest of Fun can be combined with Best Treehouse Ever to play up to 8 players!

 

Best Treehouse Ever: Forest of Fun will be the first “Big Box” game from Green Couch Games allowing owners of the original Best Treehouse Ever to store it all in one convenient box. The game includes 60 Room Cards with all art, 12 Animal Cards, 4 Starting Tree Cards, 6 Scoring Cards, 10 Location Cards, 4 Scoring Tokens, a folding Score Board, and 4 Balance Markers. The game will feature more great art from Claire Donaldson and Andy Jewett building on the foundation created by Adam McIver with Best Treehouse Ever.

 

Best Treehouse Ever: Forest of Fun is a game for 2 to 4 players (or up to 8 when combined with Best Treehouse Ever), ages 10 and up and is designed by Scott Almes. The game is set for a Kickstarter campaign in Fall of 2017 with a Q2 2018 release.

Green Couch Goes to Space...Before The Earth Explodes

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Resources are dwindling. Overpopulation is destroying the planet. Time is running out. Elite factions are exploring the cosmos for a new home, new technology, new allies, or the resources needed to repair the plight of their damaged homeworld. With nothing left to lose and on the brink of madness, these warring Earthlings, equipped with deep-space warships with expansive cargo holds, will do whatever it takes to claim the glory for saving humanity...Before The Earth Explodes!

 

Before The Earth Explodes is a game that uses clever tactics and intuition to be the first player to advance to the top of the technology track, colonize 7 new planets, destroy the opposing faction, or meet a variable victory condition based on an encounter with an ally ship. In the game, players choose actions simultaneously to determine their course of play. Using a Rock-Paper-Scissors-style of action resolution, a scout will attack an invading ship while an invading ship will damage an away party or a mining vessel while a mining vessel will defend itself against a scout. If a player is able to avoid taking damage they will get to carry out special actions based on the card played. These actions allow players to increase their technology level, encounter an ally ship, clone an opponent's ability, take control of a new planet, or mine for resources.

 

Before the Earth Explodes is 2-player space epic in a small package and each games takes 20-30 minutes to play. The game was created by the prolific design team and members of Game Artisans of Canada, Daryl Andrews and Adrian Adamescu (Sagrada, Mine All Mines, and the upcoming Teenage Mutant Ninja Turtles Showdown).

 

The game will include 46 cards, 30 resource markers, and 4 player tokens. Art and graphic design is being provided by Davy Wagnarok whose love for retro sci-fi is helping to bring the game to life for the game table.

 

Before the Earth Explodes will launch on Kickstarter in August of 2017 with plans for a Q1 2018 release.

Ladder 29 is live on Kickstarter!

Ladder 29 is a hot game of ladder climbing firefighters extinguishing their hands of cards. Check out the campaign today.

 

Taking a cue from beloved family card games like Tichu, Clubs, and Haggis, Ladder 29 adds a new challenge to the familiar climbing/trick-taking genre. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table!


Ladder 29 is played over several rounds in which players are dealt 13 cards each, pass 3 cards to the player on the left, and in reverse scoring order select a Hot Spot Card. The Hot Spot Card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round. A player may choose to only lead singles, end runs in even numbers, or even limit the types of suites played in sets. The bigger risk taken will provide a bigger reward as the first player to extinguish their hand by playing all thirteen cards wins the round and earns highest points possible on their Hot Spot Card. Play continues until all players, except the player who goes out last,  earn points for their finishing position.

 

Ladder 29 is a game for 2 to 5 players, ages 10 and up and is designed by the seasoned duo of Ben Pinchback and Matt Riddle (Fleet, Eggs and Empires, Floating Market, and the upcoming Wasteland Express Delivery Service with co-designer Jonathan Gilmour). Each games lasts 30 to 45 minutes.

Back it today on Kickstarter!

Green Couch Games needs help rounding up some shady characters from the wild west with their upcoming release; OutLawed!

Overwhelmed by the stress of the hooligan hootenanny that’s overrunning the bustling town of Bandit Bluff, the resident deputy has up and left his post! Sheriff Croc Holliday is shuffling and hustling to find his next deputy. Looking to fill the vacancy, Croc has decided to put a pool of new recruits to work helping clean up some of Bandit Bluff’s most wanted outlaws and will choose the most dedicated to be the new deputy! A little lying, some stealthy scheming, and the sense to know a good time to tell the truth might just help give a leg up over the rest of the herd. Who will out-law the other applicants to become the new deputy?

OutLawed! is a social game of bluffing, truth-telling, and out-thinking your opponents. Each player has an identical set of 11 outlaw cards imagined as animals escaped from the zoo somewhere in the wild, wild west. Over a series of rounds, players take turns playing a card face down and making a claim about which character card they played. Players are free to tell the truth about the character played or to make a bold faced lie! After players have played cards and made their claims, all the characters are revealed and each player assesses whether or not they have met their Outlaw’s “apprehend if” condition. Players who were successful add their Outlaws to their jail pile while all other players place the card back in their hand. Lionel Manesworth can only be captured if you tell the truth. The Vixen Twins get nabbed when others are convinced to play the same card during the round. Lawman Croc Holliday will catch anybody who isn’t on the up and up. Once a player fills up their jail, everyone compares their total reward value of apprehended cards to see who has has earned the most rewards and gets to fill the vacant position as deputy of Bandit Bluff.

The game is made up 54 cards including 4 sets of 11 outlaws cards, reference cards, and a start player Deputy Badge. Illustration was provided by Shaz Yong who also contributed to JurassAttack!, Super P.L.E.X., and Star Wars young adult novels. Graphic Design is being provided by Ryan Cowler and Andy Jewett.

OutLawed! is a game for 2 to 4 players, ages 10 and up and is designed by Ryan Cowler whose credits include JurassAttack! (Green Couch Games), Super P.L.E.X. (Button Shy Games) and development assistance on Perplext’s Pack O Games(™) series by Chris Handy. Ryan is also a professional wrestler in Oakland, California

The game is set for a Kickstarter campaign launching on September 14th, 2016 with plans for a Q1 2017 release.

 

Green Couch Games kicks-off Summer with a sweet new treat; Rocky Road a la Mode!

 

Get in the driver seat and feel what it’s like to live the life of a sweet treat trucker! Stock up your truck, attract customers, and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers’ favorite selections so they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You’ll see the business of icy entrepreneurship is no day at the beach. Buckle up, turn on the loudspeaker, and take to the rocky road...with ice cream!

Rocky Road a la Mode is a game of managing time and resources to meet the demands of sweet-treat-seekers! The game features multi-use cards and a time track that determines the players’ turn order. The player whose ice cream truck is furthest back on the road goes next and may choose from several actions on their turn; stocking up on new treats, playing music over the loudspeaker to attract business, or passing out treats to fulfill customer desires. Every choice costs time and will force players to move ahead on the road track. Once a player is no longer in the rear of the pack, their turn ends until they find themselves lagging behind again. In addition to gaining loyalty points from happy customers, players can gain bonus treats in their permanent supply so they can meet demand a little easier. Throughout the game, players will also be fighting to earn the right to take over several of the different territories that make Summer great; the beach, the pool, the park, and the ball field. Rocky Road a la Mode is a full-fat filler with meaningful decisions and an approachable theme that will grab casual players and gamers alike.

The game is made up of 4 wooden discs and 54 cards including locations, a road track, and treat cards. Illustration and graphic design is being provided by the talented Adam P. McIver for his design studio THE CRE8TIVE DEPT. that provides high quality art services specifically for the tabletop game industry.

Rocky Road a la Mode is a game for 2 to 4 players, ages 10 and up and is designed by first time designer, Joshua J Mills of the Board Game Designers of North Carolina. The game plays in 20-30 minutes.

The game is set for a Kickstarter campaign launching on the first day of Summer, June 20, 2016 with plans for a Q4 2016 release. With the help of Kickstarter stretch goals, plans are in place to make this Green Couch Games’ first ever board game by upgrading to a folding board and custom ice cream truck meeples.

 

 

 

 

Webstore Updated!

It's about time we got our store updated! Now you can buy all of our current titles and preorder Avalanche at Yeti Mountain right here!

You also might notice that we only have a limited number of Best Treehouse Ever copies available. People are really connecting with this little game and the first printing is nearly sold out! Get it while you can...it'll take a little time to get a reprint in the works.